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About Teaching Feeling

Thoughts from a Big Fan of Teaching Feeling

The Story and Characters

The game centers around your relationship with the character Sylvie, who is a slave. There are three additional characters—a suspicious businessman, a shop owner, and a waitress at a café—but their roles are minor and mainly provide outsider perspectives. The main focus is on your interactions with Sylvie, and the story branches based on how you treat her. These choices lead to different paths, some with exclusive scenes that can only be accessed by following a specific route. Once you commit to a path, you can’t change it without starting a new save file, and your choices influence the scenes you encounter.

Sylvie in Teaching Feeling

Choice-Based Gameplay

One of the game's strengths is that there are no "wrong" ways to treat Sylvie. In many games, making a "bad" choice often leads to a negative consequence, like a "bad ending" or death. In Teaching Feeling, there are no punishments; the game simply reflects your choices. If you treat her poorly, she becomes emotionally damaged; if you romance her, the game adapts to that; and if you help her become an independent young woman, the game supports that outcome too. The developers don't punish players for their actions—there are just different outcomes for different paths. Personally, I recommend taking the wholesome route.

Gameplay scene in Teaching Feeling

Development of Character

In the wholesome route, the developers put effort into making Sylvie feel like a real person. Her dialogue, reactions, and speech patterns change gradually as she recovers from her trauma, forming a believable bond with the doctor. Although the recovery feels a bit rushed—it only takes about two months—there's a natural development. For example, head-patting her makes her increasingly affectionate, holding her hand creates more intimacy, and taking her outside helps her slowly open up about her past. As she becomes more comfortable, her behavior changes in subtle ways, like enjoying meals more or starting to see herself as a woman rather than a child. She even asks to work at the clinic because she craves human interaction, and the game tracks her feelings with a "Lust" meter, influenced by your choices. I've heard that you can even send her to school later in the game. I imagine the end will involve her overcoming her dependence on the doctor, but still choosing to stay with him. Sylvie is a genuinely endearing character, and I regret choosing the "Molest" option on the first day. I restarted the game and followed what felt right to my heart, not my instincts.

Another character in Teaching Feeling

Final Thoughts

Overall, I really enjoy this game. Despite its adult themes, it's surprisingly wholesome and realistic. It doesn't reward instant gratification; you have to earn Sylvie's affection through effort and patience. If you only want quick results, a few head-pats won’t make her fall for you. It’s a slow process, requiring you to treat her as a person first. When she finally does return your feelings, it's incredibly satisfying—like gaining the trust of a stray cat that eventually curls up next to you. Seeing that bond grow from trust and care is truly rewarding.

Doctor character in Teaching Feeling